With the Cybermen modelled and unwrapped I am now in the process of unwrapping and preparing for texturing.
In regards to the environment. I have created a rough mock up of the area that I want to create including key features that will appear in the level. from this I can then did alot of research into level creation and my findings have brought me to the decision that creating a series of charcters and also a fully working level will be too much for this project so for my production I am going to just use the level design section as a learning experience that will be crucial to my teaching level creation to my students.
Friday, 23 October 2009
Sunday, 18 October 2009
One Dalek, DONE! Environment started.
I am really happy and think he looks the part. Not sure if he actually does look exact to the series but I dont mind. The texture is meant to give him that battle worn look.
Here is the final Dalek with all textures and materials applied.
Now I will move onto the next Iconic character from the series. The CYBERMEN.
At the same time as workin on the characters I have also began work on the environment. For the environment I have decided to recreate the classic scene from the Five Doctors 25th anniversary episode. It is a barren landscape that is full of deadly encounters and obstacles for the Doctor. I want to capture some of those elements in the scene I make but expand upon what was seen in the episode.
Here is the final Dalek with all textures and materials applied.
Now I will move onto the next Iconic character from the series. The CYBERMEN.
At the same time as workin on the characters I have also began work on the environment. For the environment I have decided to recreate the classic scene from the Five Doctors 25th anniversary episode. It is a barren landscape that is full of deadly encounters and obstacles for the Doctor. I want to capture some of those elements in the scene I make but expand upon what was seen in the episode.
Friday, 9 October 2009
Texturing the Dalek.
For a character to work and look as realistic as possible, each cahracter has to be made up of several types of texture map.
Diffuse - The colour map that gives the model its detail.
Specular - This is a map that gives each of the models surfaces either a matt or shinyness.
Normal - This is a special type of bump map that can make or break a model. The Normal map creates a virtual 3D effect on your model giving what would normally be a 2D image a much better sense of depth and detail.
Here are teh textures I created for the dalek. I used two of each of the texture types for the final model.
Diffuse - The colour map that gives the model its detail.
Specular - This is a map that gives each of the models surfaces either a matt or shinyness.
Normal - This is a special type of bump map that can make or break a model. The Normal map creates a virtual 3D effect on your model giving what would normally be a 2D image a much better sense of depth and detail.
Here are teh textures I created for the dalek. I used two of each of the texture types for the final model.
Monday, 5 October 2009
Dalek done and dusted.
It wasnt as easy as I had originally thought as some of the shapes arnt so straight forward after getting to study them.
With alot of work and hours I managed to get the Dalek to a shape that I feel comfortable with. As close to the blueprints as I could without going overbowrd on polygons. I feel so far he stands up quite well as a solid model.
Dalek is now modelled and unwrapped. ready for a texture.
With alot of work and hours I managed to get the Dalek to a shape that I feel comfortable with. As close to the blueprints as I could without going overbowrd on polygons. I feel so far he stands up quite well as a solid model.
Dalek is now modelled and unwrapped. ready for a texture.
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