Tuesday, 15 December 2009

Sontaran Textures.

To get the cahracter in correctly this is wat the layout needs to be set out like.

If the rules are met then your cahracters should go into game correctly.

Here are the complete set of textures needed for the cahracter to work.







Monday, 14 December 2009

Getting it right.

This time I was particulary careful when it came to naming body parts, textures and everything else I could think of that had gone wrong with the Cyberman.

Initially I ploughted ahead with the character putting it into the game seeing similar problems as happened with the Cybermen. I posted on the forums looking for answers and was then passed on to a modeller called Discmage. He had created the difinitive document in importing characters into Unreal 3.

His very helpful PDF can be found here. www.neomagination.com/tutorials/


Following this by the letter I managed to get my Sontaran in game with no problems.

Friday, 4 December 2009

Sontaran trooper development.

This was created with hand made blueprints like the Cyberman, pieced together from various photo references and then completed with the aid of using an action figure to get a better sense of shape and depth.

This character actually came in quite below the polygon limit I have set but that isnt too much of a problem as a character under budget is very welcome when you are a programmer tryting to squeeze every little mega byte out of a games engine.

Saturday, 21 November 2009

Importing the Cyberman into Unreal 3.

Over the last week I have tried to get the Cyberman working in Unreal. I did alot of research into this using the Unreal forums. There are alot of tutorials on this subject some very good some not so much. Some of the tutorials do miss alot of important information out.

In the end I managed to get him in game. initially with a few skinning problems like verteces weightted to the wrong bones etc but eventually he went in game perfectly.
The only major problem I came accross was that while looking correct in the character selection screen, his textures were corrupted once playing in game.

So back to the forums I went and found that the Unreal 3 system requires certain body parts to be textured in very specific locations on the texture page. To fix this I would have had to totally redo the texture so I decided that as a learning experience I would take what I did wrong and then apply it correctly to the next one.

So onto the next character I went and that was the Sontaran trooper.

Sunday, 15 November 2009

Renders of the finished Cyberman.

Just a few images to show the finished Cyberman.

Also a few test shots of how he developed too.





Sunday, 8 November 2009

Cyberman Texturing Completed.

I completed the textures and am really happy with the results.

Once again created from a mixture of overlays, an occlusion pass and hand drawing textures I achieved a very convincing texture for these metal monsters.





Monday, 2 November 2009

Cybermen Unwrapped

The Cybermens Unwrap is complete and now ready to texture.