Friday 9 October 2009

Texturing the Dalek.

For a character to work and look as realistic as possible, each cahracter has to be made up of several types of texture map.

Diffuse - The colour map that gives the model its detail.

Specular - This is a map that gives each of the models surfaces either a matt or shinyness.

Normal - This is a special type of bump map that can make or break a model. The Normal map creates a virtual 3D effect on your model giving what would normally be a 2D image a much better sense of depth and detail.

Here are teh textures I created for the dalek. I used two of each of the texture types for the final model.






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